#include // perceptron to decide if a person is friend or foe // values range from 0 to 10 struct weights { float nice; float intelligent; float funny; float based; }; struct person { int nice; int intelligent; int funny; int based; char name[64]; }; int perceptron(struct weights *weights, struct person *person, float activation_value); int main(void) { struct person tim = {8, 8, 6, 10, "Tim"}; struct person lara = {3, 3, 4, 1, "Lara"}; struct person finja = {10, 6, 7, 8, "Finja"}; struct person marlon = {8, 6, 6, 5, "Marlon"}; struct weights personal_weights = {0.7, 0.5, 0.7, 1.5}; struct person perceptron_person = lara; int decision; decision = perceptron(&personal_weights, &perceptron_person, 0.6); if (decision) { printf("%s is your friend\n", perceptron_person.name); } else { printf("%s is your foe\n", perceptron_person.name); } } int perceptron(struct weights *weights, struct person *person, float activation_value) { float nice_value, intelligent_value, funny_value, based_value, general_value; nice_value = weights->nice / 10 * person->nice; intelligent_value = weights->intelligent / 10 * person->intelligent; funny_value = weights->funny / 10 * person->funny; based_value = weights->based / 10 * person->based; general_value = (nice_value + intelligent_value + funny_value + based_value) / 4; return (general_value > activation_value) ? 1 : 0; }