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#include <stdio.h>
// perceptron to decide if a person is friend or foe
// values range from 0 to 10
struct weights {
float nice;
float intelligent;
float funny;
float based;
};
struct person {
int nice;
int intelligent;
int funny;
int based;
char name[64];
};
int perceptron(struct weights *weights, struct person *person, float activation_value);
int main(void)
{
struct person tim = {8, 8, 6, 10, "Tim"};
struct person lara = {3, 3, 4, 1, "Lara"};
struct person finja = {10, 6, 7, 8, "Finja"};
struct person marlon = {8, 6, 6, 5, "Marlon"};
struct weights personal_weights = {0.7, 0.5, 0.7, 1.5};
struct person perceptron_person = lara;
int decision;
decision = perceptron(&personal_weights, &perceptron_person, 0.6);
if (decision) {
printf("%s is your friend\n", perceptron_person.name);
} else {
printf("%s is your foe\n", perceptron_person.name);
}
}
int perceptron(struct weights *weights, struct person *person, float activation_value)
{
float nice_value, intelligent_value, funny_value, based_value, general_value;
nice_value = weights->nice / 10 * person->nice;
intelligent_value = weights->intelligent / 10 * person->intelligent;
funny_value = weights->funny / 10 * person->funny;
based_value = weights->based / 10 * person->based;
general_value = (nice_value + intelligent_value + funny_value + based_value) / 4;
return (general_value > activation_value) ? 1 : 0;
}
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